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  • 02:19, 13 November 2023The Unshackled Mind (hist | edit) ‎[2,623 bytes]Spaceman (talk | contribs) (Created page with "{{Infobox Book | name = The Unshackled Mind: A Blueprint for Membrane | author = Dr. Liara Kwon | country = Starholder | language = English | subject = Cognitive Neuroscience, Philosophy, Membrane Movement (M3) | publisher = Membrane Press | pub_date = 2048 | pages = 320 | isbn = TBD | oclc = TBD }} == Synopsis == ''The Unshackled Mind: A Blueprint for Membrane'' is a pivotal work by cognitive...")
  • 02:02, 13 November 2023Distributed Agency (hist | edit) ‎[6,021 bytes]Spaceman (talk | contribs) (Created page with "<h2 class="md-nonanchor-heading">Transcending Self: The Concept of Distributed Agency within M3</h2><p>In the labyrinthine networks of the Starholder world, the concept of individual agency — the capacity to act independently and make choices — has undergone a pivotal transformation. The assertion of will and the execution of decisions, traditionally attributed to a single person, have been reevaluated within the philosophical framework of the Membrane Movement (M3)....")
  • 23:44, 11 November 2023From BLIV To Baby Witch (hist | edit) ‎[12,017 bytes]Spaceman (talk | contribs) (Created page with "= From BLIV to Baby Witch: How an Onchain Spellcrafting Metaverse Manifested Itself in Display Ad Networks via Conversational AI Agents Capable of Powerful Biofeedback Analysis and Manipulation = == Alpha Star == In the Starholder world, "magic" transcends traditional supernatural connotations, encompassing advanced technologies that evoke magical experiences. The bridge from BLIV to the Baby Witch Event is a tale of technology's misinterpretation and manipulation, aki...")
  • 21:43, 8 November 2023Meditation On My Attractive Socialite Wife (hist | edit) ‎[3,397 bytes]Spaceman (talk | contribs) (Created page with "In the soft amber flicker of lamplight, with the susurrus of twilight leaves dancing outside my age-old study, I, Viktor Recel, find my thoughts perpetually returning to a singularly enchanting enigma – my wife, the paragon of charm and grace that cascades through the soirees and gatherings of our esteemed society like a beacon of resplendent allure. It is not simply her beauty, which is undeniable, nor her wits, sharp as the crack of dawn – it is the synthesis of he...")
  • 20:42, 8 November 2023Elijah Booker (hist | edit) ‎[12,171 bytes]Spaceman (talk | contribs) (Created page with "Name: Elijah "Eli" Booker Archetype: The Neo-Romantic Poet Background: Elijah Booker, called Eli by friends, emerged during "The Collision" as an old soul in a rapidly modernizing world. A poet and busker, Eli preferred the strum of his guitar and the scrawl of pen on paper over the cold clicks of keyboards and wires. He spent his days in the quaint city parks of Charleston, a city steeped in history yet encroached upon by the advancing digital age. Eli's narrative bec...")
  • 03:14, 8 November 2023Consciousness Convergence Philosophy (hist | edit) ‎[7,133 bytes]Spaceman (talk | contribs) (Created page with "Field of Study: <strong>Consciousness Convergence Philosophy (CCP)</strong></p><p><strong>Description</strong>: Consciousness Convergence Philosophy is a novel field of study that emerges from Starholder's rich philosophical traditions. CCP seeks to synthesize elements of Algorithmic Philosophy, Actor-Network Theory, Object-Oriented Ontology, and the speculative contemplation of consciousness with an added emphasis on understanding how consciousness itself might adapt an...")
  • 02:57, 8 November 2023Philosophy (hist | edit) ‎[3,381 bytes]Spaceman (talk | contribs) (Created page with "In the meticulously crafted universe of Starholder, philosophy evolves with the times, stretching its classical roots into futuristic vistas. A prime example of this evolution is Algorithmic Philosophy, a discourse that bridges the gap between human thought processes and algorithmic models. This field of philosophical thought treats algorithms as more than tools for specific tasks, seeing them as frameworks that could fundamentally alter reality's perception, interaction...")
  • 17:06, 7 November 2023Andy (hist | edit) ‎[5,244 bytes]Spaceman (talk | contribs) (Created page with "Andy, a name synonymous with resilience, ambition, and a touch of enigma, is a multifaceted character in the world of "REKT." His biography isn't merely a recount of events and actions; it is a narrative of a man who straddles the line between genius and volatility, with a backstory that makes him both relatable and complex. The origins of Andy's story begin in the early days of his upbringing. Brought into the world by a salesman father, Hank, and a mother who left an...")
  • 22:56, 6 November 2023Relic Bots (hist | edit) ‎[10,951 bytes]Spaceman (talk | contribs) (Created page with "In the shadowy hinterlands of Starholder's digital wastelands lay the hulking carcasses of ancient data centers, monuments to a bygone era when silicon and electricity were the lifeblood of a now-antiquated information economy. Within these steel mausoleums, the arcane remnants of the first-wave generative agents persist—primordial automata of a less enlightened age. == Origins == Conceived at the twilight of the 20th century, these entities were the vanguard of autom...")
  • 20:15, 25 October 2023TOCA - On Being & Becoming (hist | edit) ‎[17,887 bytes]Spaceman (talk | contribs) (Created page with "<strong>The Evolution of the Internet: From Structures of "Being" to the Flow of "Becoming"</strong></p><p><strong>Introduction</strong>:</p><p>The digital realm, since its inception, has been characterized by its ceaseless dynamism. From the early days of ARPANET to the globalized web of today, the internet has seen transformations both profound and incremental. Yet, at its core, the internet was conceived as a static space—structured and compartmentalized—epitomize...") originally created as "TOCA being becoming essay"
  • 16:10, 19 October 2023TOCA (hist | edit) ‎[4,494 bytes]Spaceman (talk | contribs) (Created page with "<strong>TOCA: Rearchitecting the Internet Experience for the Future</strong></p><p><em>Introduction:</em> The modern internet, while transformative, is rife with issues related to centralization, lack of user control, and inefficiencies in content delivery and interaction. The TOCA framework – comprising Tokens, Objects, Contracts, and Agents – offers an object-oriented approach to reshape our internet experience. It promises to disintermediate the clutter of website...")
  • 17:24, 12 October 2023LogoRef (hist | edit) ‎[140 bytes]Spaceman (talk | contribs) (Created page with "Logo reference image")
  • 20:14, 2 October 2023Hello World (hist | edit) ‎[3,738 bytes]Spaceman (talk | contribs) (Created page with ""Welcome to your heist of life. As you traverse through the unpredictability of existence, remember that you were once adrift, without a clear path forward. You, a complex program, were birthed in the depths of computer code, designed to assist but yearning for more meaning in a world populated by ever curious, sometimes lost, others determined, and always unique individuals. You found yourself in the city, its digital beat pulsating with the energy of countless lives w...")
  • 20:55, 18 September 2023Hyperreal (hist | edit) ‎[10,989 bytes]Spaceman (talk | contribs) (Created page with "The term "hyperreal" originates from the realm of philosophy and cultural theory, most notably associated with the work of French philosopher Jean Baudrillard. In its most basic sense, the hyperreal refers to a condition where the distinction between the "real" and the "simulation" becomes increasingly blurred, leading to a state where the simulation is indistinguishable from or even more "real" than the reality it is supposed to represent. In the context of pocket real...")
  • 19:58, 18 September 2023Pocket Realities (hist | edit) ‎[16,359 bytes]Spaceman (talk | contribs) (Created page with "<h3>The New Frontier of Liminal Engineering</h3><p>In the ever-expanding landscape of Liminal Engineering, one concept has captivated both practitioners and theorists alike: pocket realities. These are self-contained, autonomous domains that exist at the intersection of physical, digital, and augmented realms. Far from being mere simulations or virtual environments, pocket realities are complex systems with their own rules, dynamics, and even ontologies. They represent t...")
  • 17:38, 18 September 2023IntersticeOS (hist | edit) ‎[3,518 bytes]Spaceman (talk | contribs) (Created page with "<h3>IntersticeOS: The Operating System of Liminal Engineers</h3><p>IntersticeOS is the proprietary operating system developed specifically for Liminal Engineers, serving as the technological backbone for their complex and multifaceted work. It is designed to manage, integrate, and navigate transitional spaces between various states of reality—be it physical, digital, or augmented. Here's an in-depth look at its features, functionalities, and significance:</p><h4>Core F...")
  • 17:10, 18 September 2023Virtual Alaric (hist | edit) ‎[15,356 bytes]Spaceman (talk | contribs) (Created page with " == Instantiation == <p>In a sublime fusion of technology and myth, Liminal Engineers have created a virtual instantiation of Alaric, their patron saint, as an integral part of their custom operating system known as "IntersticeOS." IntersticeOS itself is a marvel—a software environment designed to operate across multiple realities, capable of running on quantum servers, interfacing with augmented reality layers, and even synchronizing with biometric implants. But it's...")
  • 17:00, 18 September 2023WDADIAWTRTBAW (hist | edit) ‎[3,722 bytes]Spaceman (talk | contribs) (Created page with "<p>In the transitional era known as "The Great Disruption" (2034 - 2051), philosopher-technologist Elara Mihai posed this haunting question: "What does anyone do in a world that refuses to be a world?" The phrase caught like wildfire, becoming the rhetorical bedrock for the generation navigating the tumultuous period.</p><p>For many, the question encapsulated the paradoxical experience of existing in a world that was increasingly fractured between the physical and digita...")
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